Fingergun
My Job in Fingergun
Develop a dynamic difficulty system so the game becomes more difficult if you perform too well.
Develop a fully interactive UI for hand tracking.
Develop VR hand tracking interactions with the Unity game engine.
Design multiple locomotion systems.
Connect with Oculus services, including leaderboards.
Develop enemy AI.
Assist the 3D team with the implementation of various systems (shaders, particles, etc.).
Implement systems to control the flow of the game.
Provide concise technical documentation.
Immerse yourself in childhood fantasy as you shoot, grapple, and improvise to survive an onslaught of dangerous robots. Succeed on your search to capture Doc Holliday’s bounty, or die trying over and over and over again.
Use the grappling hook and your reflexes to take out enemies and claim their powerful modules to morph your weapons; plus, a robust upgrade experience ensures you and your posse will have a unique journey every time you try.